Welcome to my portfolio.
My name is Magdalena Dadela and I am a 3d artist specializing in game and film character/creature modeling and texturing, F.A.C.S blendshapes, cartoon blendshapes, creature finaling/shot scupting.
Below are some of the projects I have worked on before.
For any professional inquires please write to: magda.dadela@gmail.com
Principal Character Aritst - Eidos Montreal
Unannounced project
2023 - present
Senior Texture Artist - Framestore
Rebel Moon (2023)
2022-2023
Lead Character Artist - Blur Studio
Love, Death + Robots: Season 3 [Bad Traveling + Swarm = (2022)]
Call of Duty: Modern Warfare II (2022)
The Elder Scrolls Online: High Isle Launch Cinematic (2022)
Sonic 2 (2022)
The Elder Scrolls Online: Legacy of the Bretons Trailer (2022)
Warframe: The New War - Cinematic Trailer (2021)
The Elder Scrolls Online - Gates of Oblivion Launch Cinematic (2021)
2020-2022
Senior Creature Modeler - Framestore
Tom & Jerry (2020)
Artemis Fowl (2020)
Fantastic Beasts: The Crimes of Grindelwald (2018)
2018 - 2020
Senior Character Artist - Eidos/ Square Enix Montreal
Shadow of the Tomb Raider
2016 - 2018
Senior/ Lead Creature Modeler - Framestore
Mowgli (2018)
2015
Senior Creature Modeler - Industrial Light and Magic
Warcraft: The Beginning (2016)
2014 - 2015
Senior Character Artist - Ubisoft Toronto
Assassin's Creed Unity
Splinter Cell Blacklist
2012 - 2014
Senior Character Artist - Guerilla Games
Killzone Shadowfall
2011
Senior Character Artist - Ubisoft Montreal
Assassin's Creed 3
Assassin's Creed Revelations
2010 - 2011
Character Artist - Ubisoft Digital Arts
Far Cry 2
Predators (2010)
Assassin's Creed Lineage
2007 - 2010
Character Modeler - Ubisoft Cinematics
Assassin's Creed
2006 - 2007